Educational Game Design and Development


The derivative matching game‘, by The MAA Mathematical Sciences Digital Library”, offers one of those maths activities that you think, ‘this is so simple, but effective, why hasn’t this been done before?’ It consists of showing graphs of a few functions, and the graphs of their derivatives, and you have to match them up. Simple, but very effective. One of those reminders that utilising technology in education does not have to mean really expensive budgets. On a simillar vein, is “Charlie Bone“, a game designed to help with literacy.

For those people who want to get into game design, Ralph Koster , game-designer guru, offers a brief comment on “A game designer’s core skills“. I can certainly appreciate his view that the key ability for lead-developers is when they view a ‘bare-bones’ software prototype they can accurately extrapolate in their mind what it will look like when the product much more developed. It seems to be the the typical person can only have intellignet conversations on things that they can actually see, and not things that are more abstract or implied. Credit to Koster for pointing this out in the context of game design. Talking about abstract, the GameProducer forums offers the challenge to: define ‘game’. Needless to say, an interesting discussion has ensued.

Of course, the quesiton of funding arises, and VentureBeats ponders whether Google’s attempt of “AdSense for Games” might be an viable and serious option. Whilst DiscoverGames offers a portal to the business-side of game design.

Finally, if you are needing some overview of why game development is potentially so big in the field of education, read Massively’s “Games and Virtual World teach better than teachers“, and the Chronicle’s “Playing the Science Game“.

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